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This session brought together four projects using maps to support sustainability and futuring; however, they represent three distinctly different contexts. The first one is a studio-led university project (Davidová), the second one is the product of a transformation lab’s work on a municipal initiative (Lopoukhine), and two are researcher-led (Singh & Patel/Ramachandra).

Presenters

Marie Davidová | BioDiveIn

Raphael Lopoukhine | Rebuilding the Royal City

Ananaya Singh and Vacha Patel | From Perception to Power: Unravelling the infamous Indian voter and the dynamics of democracy

Prineeth Ramachandra | Truth, by Design: Playing with systems to tackle information dysfunction

Commenter

Birger Sevaldson | Oslo School of Architecture and Design

Host

Aakash Bhadra

Sketchnoter

Aditi Shinde | Instagram @ditiiee 

Organiser

Cheryl May | cheryl@systemic-design.org

Note: This is an audio recording with the speakers’ names and their maps, and the presentation decks are below to follow along with the audio. It is primarily best for listening (there is a short segment of introductory music). Maps and their briefs can be accessed via their articles. Mapping for Futuring group.

We ask every participant in co-designing to draw their own mini-map—their own personal universe of the discussed topic. When they do that, they present it to each other and then generate an impact; people suddenly start to understand that other people have different universes, and quite often, they are actually surprised that they do. We asked them to put their minimaps together and relate them to the bigger map to search for synergistic proposals. —Marie Davidová, BioDiveIn

Presentations

Mapping for Futuring Studio Summary

AI-generated, human-edited by Cheryl May

Designing interactive experiences for biodiversity

Marie Davidová explains how to co-design involves asking participants to draw their universes related to a discussed topic and then presenting and relating them to find synergistic proposals.

The co-design process involves real-life interventions with stakeholders, updating circles every year, and reflecting on feedback.

Intervention in physical architecture to support biodiversity with birdhouses, insect hotels, and edible landscaping, with QR codes for DIY participation.

Marie discusses gamification for biodiversity conservation, showcasing eye-tracking results.

Reducing waste in construction through circular design

Rafael Lopoukhine presents a systems map to address municipal waste in Guelph Wellington, Ontario [Canada], highlighting the need for increased diversion and circular use of materials.

Efficient material management and circular design could significantly reduce waste in the building industry.

Deconstruction and recycling face economic and logistical challenges in residential construction.

Indian elections and voter perceptions

Ananya Singh describes their observation that individual perceptions influence Indian election outcomes through a macro-to-micro approach, mapping influences and hearing patterns.

Elections in India are a play of feelings, not just facts and figures, as leaders focus on fostering a sense of belonging among voters.

Improving voter participation in India

Vacha Patel proposes leveraging ATMs to increase voter accessibility in India.

Campaigns would be aimed at reaching non-participatory voters in India through visual messaging and empowerment.

Addressing information dysfunction through interventions

Prineeth Ramachandra discusses information dysfunction and its implications on trust and understanding between institutions and people.

He presents an abridged version of their systems, clustering information to make it more accessible and inviting user experimentation and connection-making.

Three main intervention areas are based on their background: interactive information platforms, media literacy programs, and platform redesign.

For example, the researcher develops a game to combat misinformation with Twitter, drawing on interviews with experts.

Mapping processes and creativity in a presentation

Birger Sevaldson questions the focus on finished maps and suggests exploring process maps and communication elements in the eye-tracking experiment.

Birger discusses the purpose of a mapping process in a creative project, exploring its potential for generative work and ideation.

Designing an experiment to study human-animal interaction

Marie Davidová discusses the design of an experiment involving mapping topics and interacting with animals to understand people’s preferences and potential interactions.

Birger expresses interest in the paper and stresses the reflection part, acknowledging the need to interpret the experiment’s results.

Interactive maps and simplifying complex systems

Prineeth reflects on how interactive artefacts can change perspectives on research and mapping.

Birger appreciates the approach to simplifying complex ideas while building complexity on top of them and suggests developing this technique further.

Waste management and circular economy

Raphael discusses the map of CRD waste, highlighting causes for change and the status quo.

People grapple with framing waste management as a social benefit rather than a cost recovery mechanism.

Using system dynamics to understand waste management

Birger mentions the potential of using system dynamics to model waste management in Scandinavia, highlighting the value of waste as a resource and the need for policy interventions to shift the market.

Raphael agrees and describes their research on shifting the reclaimed material market, proposing various interventions to support the process.

Using a gigamap for data analysis and ideation in a political campaign

Ananya and Vacha used the gigamap as a tool for communication and data analysis to connect subjective and quantitative data.

The graph was crucial for the project, as it showed the journey of one individual voter and how externalities interacted with their experience.

Designing a user-friendly voting system

Vacha highlights the complexity of the electoral process and the need to make it more personal for voters.

They highlight the challenges of voting accessibility in India, including long processes for obtaining a voter ID and limited access to polling booths.

Tools and methods used

Cheryl May asks for quick recommendations on tools used for voting accessibility and data collection.

Figma for early iterative phases and then switches to Adobe Illustrator and Photoshop for designing with stakeholders.

A combination of physical pinboards, threads, and digital tools like Miro and Google to facilitate stakeholder interviews and mapping.

Kumu for data points & Figma for gigamap. Or photoshop.

The method was iterative with close stakeholders, but it helped spark conversations more than them finding specific issues with the map itself. It was a process mapping exercise that evolved into a larger communication artefact.

Created a briefing deck to help provide insights into more digestive snippets for broader sharing. The large map is impressive but can be a wall of information for some.

The research was based on desk research, 35+ stakeholder interviews, and facility tours. Record and AI transcribe audio. Affinity mapping key insights for pull quotes. Then, the iterative system mapping helped organise and focus and then create further research questions.

Acknowledgements

Cheryl May:

Thank you all for sharing your amazing work. Also, thanks to 34 donors and five supporters who contributed 163 CDN and brought us halfway to our goal of hosting online sessions throughout the year.

Acknowledging Systemic Design Association board members in attendance—Marie Davidova and Tom Maiorana, Jonathan Rhomm and co-founder Birger Sevaldson—for their continuous care for this community and for establishing a systemic design corpus.

Anna Bertmark: Thank you so much for sharing!

Tom Maiorana (he/him): Thank you to everyone. Great work and discussion. Special thanks to Cheryl for being so instrumental in making this happen!

Tejaswini Nagesh: Thank you! It was very interesting to peek into everyone’s process!

Kai Costantini: Thank you all. You are all very impressive!

Viola: Great presentations, very inspiring, thank you so much 🙂

Thomas Weltner: Thanks a lot! Great to see and follow! See you in Oslo, by the way.

Andrea: Thank you!

Jen Poth (rhymes with both): Thanks for sharing, everyone!

Alexandra Massie: Thank you!

Michele Y. Washington: Obrigada

Mapping for futuring sketchnote

Sketchnote courtesy of Aditi Shinde

RSD13 TIMELINE

Final submissions are due on
April 30

Open call for Reviewers
April 1–30

Feedback to authors
June 30

RSD13-ONLINE
sessions OCTOBER 16–18

RSD13-OSLO & Nordmarka Forest October 22–26

Lidar-derived image of the Danube River and floodplain near Tulln, Austria. Daniel Coe. CC BY-NC-ND 2.0 DEED