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How Might We: Leverage a board game to inspire people to think of themselves as creative problem solvers?

Format: Workshops, RSD12, RSD12 Workshops, RSD12-Amsterdam: Systemic co-design, Topic: Methods & Methodology

Kathryn Krummeck, Gray Garmon, Justin Childress, and Eugene Korsunskiy

We believe everyone is creative and has the potential to design imaginative solutions to any problem if given the right tools and structure. This workshop shares DreamUp, a set of design thinking-based tools in the form of a game.

DreamUp is like the Cranium Game with a purpose. It is a game of creativity, collaboration, and reimagining everyday life that combines design methods and the mechanics of gameplay into a joyful game. Players learn about how to solve problems, but it doesn’t feel like work.

We’ve combined the most effective parts of design thinking (structure, methods, process) with the most fun parts of games (excitement and randomness of dice, clear instructions, and a clear start/finish) to create this new experience that allows anyone to solve problems collaboratively.

KEYWORDS: human-centred design, design thinking, social impact, innovation, capacity building, design education, tools, methods, problem-solving, games, gamification, creativity

Expertisenetwerk Systemisch Co-design

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Citation Data

Author(s): Kathryn Krummeck, Gray Garmon, Justin Childress, and Eugene Korsunskiy
Year: 2023
Title: How Might We: Leverage a board game to inspire people to think of themselves as creative problem solvers?
Published in: Proceedings of Relating Systems Thinking and Design
Volume: RSD12
Article No.: pre-release
URL: https://rsdsymposium.org/dreamup-board-game
Host: Georgetown University
Location: Amsterdam, NLD
Symposium Dates: October 6–20, 2023
First published: 3 July 2023
Last update: no update
Publisher Identification: ISSN 2371-8404
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