A foundation for the emergence of research and inquiry
RSD10 | 10-2021
RSD9 Keynote. Harold G. Nelson: The COVID-19 virus has been the catalyst for disruptive pandemic changes around the world. Our norms are being forever changed. Our sense of well-being has been lost. New norms are needed now because a new normal is desired and necessary. It is a perilous game to play if the process of forming new norms is left to unfold by chance rather than intension.
RSD9 Keynote. Giulio Quaggiotto: Accepting that wellbeing and sustainable development are complex challenges means acknowledging the limitations of linear planning and moving away from the allure of designing single-point solutions.
RSD9 Keynote. Vandana Shiva: Design, like every other discipline over the last few centuries, has been limited by colonialism and anthropocentrism – the assumption that colonising cultures are superior to the colonised, and humans are superior to other species.
RSD8 Keynote. Chris Rudd: The future of the community depends on ending racism.
RSD8 Keynote. Carlos Teixeira was the RSD8 Co-Chair. He is the Charles L. Owen Professor in Design at IIT Institute of Design and the faculty director of the UI Action Lab.
RSD8 Keynote. Columbia Professor and author Saskia Sassen: Detecting what is happening, de-theorizing in order to re-theorize.
All RSD Papers
Birger Sevaldson of the Oslo School of Architecture and Design first introduced the gigamap technique. The gigamap takes an architectural and descriptive approach to complex projects. The technique has been extended to synthesis maps and system design complexity maps.
The synthesis map is used at OCAD U to translate multiple knowledge perspectives and illustrate the dilemmas and challenges within a complex system scenario. System design complexity maps are the outcome of an academic project at the National Institute of Design. They use metaphor and a central theme to make complex issues accessible for sharing and participatory work with multiple stakeholders.
Presentations from the National Institute of Design
Gigamap: A systemic exploration of the most basic physiological need for food and highly influential control means called markets.
Gigamap: The craft sector in India through mapping interconnections and multidirectional influences.
Gigamap: The ‘amusement park’ represents various aspects of ‘Play’ as a plug-in to foster improved social connections.
Gigamap: Design thinking and human-centric approach to broaden the spectrum of design in the Indian Army.