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Georgetown University Graduate School of Arts and Sciences

Authors: Alie Fordyce, Anna Hoffman, Shana Inofuentes, Sacha Qasim, Aditi Sahu

Description

New technologies seemingly integrate at ever-increasing rates into consumers’ lives and minds. Virtual reality (VR) exemplifies this phenomenon by provoking psychological presence, a “sensation of ‘being there’” (Bailenson) that marks the threshold between any other fabricated experience, such as watching a video, and full immersion into a virtual world. Curious about the power of such technologies and how we may harness them to help make the world a better place, we explored commercial VR as a tool to produce pro-environmental behavior that combats climate change.

We conducted our analysis by mapping out the following three aspects of commercial VR: 1) its hard and software architecture; 2) a core algorithm that would produce user belief in acting on climate change; and 3) the broader world within which commercial VR and human-induced climate change operate, including the various forces driving and impacting them. In our study of this final systems map, we found that social influence could enable a feedback loop that activated commercial VR as a continuously more powerful agent to fight the causes of climate change.

VR Climate Change website

https://amh409.wixsite.com/vrclimatechange

Citation

Author. (2020). Article title. In Proceedings of Relating Systems Thinking and Design (RSD9) 2020 Symposium. India, October 9-17, 2020.

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Citation Data

Author(s): Georgetown University Graduate School of Arts and Sciences, USA. Commercial VR as a tool to produce pro-environmental behavior that combats climate change.
Year:
Title: VR to Fight Climate Change
Published in: Proceedings of Relating Systems Thinking and Design
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URL: https://rsdsymposium.org/6871
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First published: 2 October 2020
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